![]() ![]() Take Makoto for instance, Atsuma’s flamboyant, transvestite friend, and cause of much unnecessary controversy within the gaming community. Enchanted Arms is as formulaic with its story as it is stereotypical with its characters. Along with his peculiar arm, Atsuma and friends embark on a journey to thwart the plans of an ancient evil, while simultaneously discovering the meaning of companionship, humanity, and sacrifice. In Enchanted Arms, players take on the role of Atsuma, a dim-witted, act-first-think-never, student of Enchant University – a school for the magically gifted. In fact, like many RPGs released these days (think Dragon Quest, Grandia 3 etc), the story takes a complete backseat to the action, offering little more than a reason to push each character forward from city to city. In other words, don’t go into this one expecting to see anything you haven’t seen before, or a particularly strong narrative that will keep you begging for more. While it’s totally unoriginal and follows just about every Japanese role playing cliché to a tee, Enchanted Arms also happens to be a joy to play, offering gamers a solid next generation entry to help wet their starving, turn-based appetites.įirst and foremost, Enchanted Arms is a traditional Japanese RPG in every sense. ![]() Fortunately we weren’t the only ones keeping a watchful eye over Microsoft’s limiting library, as Ubisoft decided to take a chance with Enchanted Arms, the first JRPG on the 360, and first next-gen JRPG for that matter. And while some real gems have been released in the past few years (Oblivion, Jade Empire, and Knights of the Old Republic come to mind), the Xbox has seriously lacked traditional Japanese-developed RPGs, especially when you consider the PS2’s excellent line up. ![]() If there’s one thing Microsoft’s consoles need more of it’s RPGs. ![]()
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